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Cart name
Notes for chip search:
  • Use "+" as delimeter for all fields (except "cart name", where space is used); if many values are entered, all of them must appear in the cartridge then; case is not sensitive
  • "Mapper" is the actual mapper used by this cartridge hardware (might not match the one at wiki.nesdev.com, as at the moment I was analyzing this cartridge, there was no mapper assigned to it, so I had to assign my own number for testing)
  • "Original mapper" is the mapper used by licensed version of this game (for multicarts, it refers to mapper of the inside games, so 0+2 means this cartridge can run NROM+UNROM games)
  • Order in which you put values doesn't matter (you can write 7400+74138+7400 or 7400+7400+74138 to search for a cartridge that contains at least two 7400 chips and one 74138
  • Some chips (like PAL16*8) appear in cartridges as 16V8 or 16L8, so be sure to check both posibilities
  • Same goes for memories - type 27F080 to search for 32 pin memories, 27512 for 28 pin with two chip enables or MASKROM_1M_DIP28 for 28 pin with one chip enable
  • Same goes for mappers - some examples: AX5904(MMC1), AX5202P(MMC3), PT8154BM (9112MMC3), AX5208C(VRC4), 23C3662(VRC2)
  • Good news is that you can use wildcards, so 74139+*MMC3* will search for any cartrige that has at least one 74139 and MMC3 chip in any version
Mapper#
Original mapper#
PCB marks
Tags
Chips
Rockman 6 in 1
Typemulti
MapperBMC-FK23CA
Original mapper1+2+4
PCB marksSFC-12 REV.1
Tags:
Uploaded:2019-08-24 11:29:03

Elements:
NameValue
U127C160
U2DIL40
U327C160
U46264A
U57432
CART1FAMICOM_CART

Chip signature:
27C160+DIL40+27C160+6264A+7432

PCB top:

PCB bottom:

Shell top:


Shell bottom:

Screenshoots:

Extra info:
PRG-ROM: 2 MB
CHR-ROM: 512 kB
CHR-RAM: 8 kB
Mapper: DIL40

PRG-ROM & CHR-ROM blobs pinouts matches EXACTLY 27160 (with ommited D8-D15 and unused upper address lines)
CHR-RAM blob matches 6264 

Last four writes to $6000-$7fff are stored inside the mapper:

            |   1st  |   2nt  |   3rd  |   4th  |                prg  chr
Bootup       10000000 00111110 00011010 10111110   80 3e 1a be   
Rockman I    00000000 00100000 00100000 11110000   00 20 20 f0   128    0
Rockman II   00000000 01000000 00100000 11100000   00 40 20 e0   256    0
Rockman III  00000000 01100000 00011110 11100000   00 60 1e e0   256  128
Rockman IV   00000000 10000000 00100000 11000000   00 80 20 c0   512    0
Rockman V    00000000 00000000 00001111 11100000   00 00 0f e0   256  256
Rockman VI   00000000 11000000 00100000 11000000   00 c0 20 c0   512    0

             |||||||| ||||||||   |||||| ||||||||
			 |||||||| ||||||||   |||||| ||++++++- inverted PRG-AND  (A18..A13)
             |||||||| ||||||||   |||||| |+------- 1=lock reg
             |||||||| ||||||||   |||||| +-------- 1=changes make effect
             |||||||| ||||||||   ||++++---------- CHR-A mask ($F=256k, $E=128k, $D=64k, $C=32k,
             |||||||| ||||||||   ||                           $B=16k, $A=8k, $9=4k, $8=2k, $7..$0=1k)
             |||||||| ||||||||   |+-------------- CHR-A18
             |||||||| ||||||||   +--------------- 0=CHR-ROM / 1=CHR-RAM
             |||||||| ++++++++------------------- PRG-OR (A20..A13)
             ++++++++---------------------------- CHR-OR (A17..A10)


PRG:
000000: difs 000000, Rockman 5 - Blues no Wana! (J).nes
040000: difs 000184, Rockman (J).nes
060000: difs 114132, Rockman (J).nes
080000: difs 000197, Rockman 2 - Dr Wily no Nazo (J).nes
0c0000: difs 000064, Rockman 3 - Dr Wily no Saigo! (J).nes
100000: difs 000032, Rockman 4 - Aratanaru Yabou!! (J).nes
180000: difs 000021, Rockman 6 - Shijou Saidai no Tatakai!! (J).nes
...
CHR:
000000: difs 000000, Rockman 5 - Blues no Wana! (J).nes
040000: difs 000000, Rockman 3 - Dr Wily no Saigo! (J).nes
060000: difs 126075, Rockman 3 - Dr Wily no Saigo! (J).nes
...

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