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Notes for chip search:
  • Use "+" as delimeter for all fields (except "cart name", where space is used); if many values are entered, all of them must appear in the cartridge then; case is not sensitive
  • "Mapper" is the actual mapper used by this cartridge hardware (might not match the one at wiki.nesdev.com, as at the moment I was analyzing this cartridge, there was no mapper assigned to it, so I had to assign my own number for testing)
  • "Original mapper" is the mapper used by licensed version of this game (for multicarts, it refers to mapper of the inside games, so 0+2 means this cartridge can run NROM+UNROM games)
  • Order in which you put values doesn't matter (you can write 7400+74138+7400 or 7400+7400+74138 to search for a cartridge that contains at least two 7400 chips and one 74138
  • Some chips (like PAL16*8) appear in cartridges as 16V8 or 16L8, so be sure to check both posibilities
  • Same goes for memories - type 27F080 to search for 32 pin memories, 27512 for 28 pin with two chip enables or MASKROM_1M_DIP28 for 28 pin with one chip enable
  • Same goes for mappers - some examples: AX5904(MMC1), AX5202P(MMC3), PT8154BM (9112MMC3), AX5208C(VRC4), 23C3662(VRC2)
  • Good news is that you can use wildcards, so 74139+*MMC3* will search for any cartrige that has at least one 74139 and MMC3 chip in any version
Mapper#
Original mapper#
PCB marks
Tags
Chips
Basic Educational
Typesingle
Mapper
Original mapper
PCB marksKD-2000
Tags:#reset #big
Uploaded:2021-05-18 01:41:55

Elements:
NameValue
U174374
U1074245 (not soldered)(74245)
U117420
U26116P
U374245
U46264
U527512
U627F080
U727512 (not soldered)(27512)
U816L8
U97474
C-
CART1FAMICOM_CART
D1shorted
D2-
JP1JUMPER-SHORT
JP2JUMPER-SHORT
JP3JUMPER-SHORT
JP4JUMPER-SHORT
JP5JUMPER-SHORT
R11k
R21k
R31k
R41k
R51k
R61k

Chip signature:
74374+74245 (not soldered)(74245)+7420+6116P+74245+6264+27512+27F080+27512 (not soldered)(27512)+16L8+7474

PCB top:

PCB bottom:

Shell top:


Shell bottom:
No photo
Screenshoots:

Extra info:
Chinese basic educational computer with EX-RAM

Thanks to MLX & NewRisingSun for letting me test it. Cartridge can operate in one of two modes  Originally it would switch on each reset, but for unknown reasons, diode and capacitor, needed for M2 filtering were not installed and instead, additional wires
U9.3 - U9.8
U1.2 - U8.13
U1.15 - U8.12
U9.12 - U4.27
U9.11 - U5.22    
were added to make this bizarre circuit that switches between modes every time any write to $8000-$ffff occurs
[img]https://obrazki.elektroda.pl/6670000600_1621338471.png[/img]


[b]Mode 0 (PRG_A15=0, so PRG_nA15=1)[/b]
[code]
PRG: |$8000-$ffff |
     |     0      |
(first 32 kB of the PRG-ROM chip is used)
     

CHR: | $0000 | $1000 | 
     |  A+B  |  A+B  | 
each 4kB bank points to the same region of CHR memory
* first halves (A) of each tile are in CHR-ROM at $00000-$007FF
* second halves (B) of each tile are in CHR-ROM at $10000-$107FF
     
   PPU ADDRESS SPACE      |       CHR ROM layout
$0000 -> tile $00 lo      |    $00000 -> tile $00 lo
$0008 -> tile $00 hi      |    $00008 -> tile $01 lo
$0010 -> tile $01 lo      |           ..
$0018 -> tile $01 hi      |    $007f8 -> tile $ff lo
      ..                  |    $00800 \ 
$0FF0 -> tile $ff lo      |            > not accessible in this mode
$0FF8 -> tile $ff hi      |    $0ffff /
---------------------     |    $10000 -> tile $00 hi
$1000 -> tile $00 lo      |    $10008 -> tile $01 hi
$1008 -> tile $00 hi      |           ..
$1010 -> tile $01 lo      |    $107f8 -> tile $ff hi
$1018 -> tile $01 hi      |
      ..                  |
$1FF0 -> tile $ff lo      |
$1FF8 -> tile $ff hi      |

     
The second (unpopulated) CHR-ROM chip (U7) was meant to be enabled when PPU_A12=0 but that would make a conflict with firstgCHR-ROM chip, because it is always enabled at $0000-$1fff
[/code]

-----------

[b]Mode 1 (PRG_A15=1, so PRG_nA15=0)[/b]
[code]
PRG: |$8000-$ffff |
     |     1      |
(second 32 kB of the PRG-ROM chip is used)


* $2400-$2800 [..CCCCCC] -> each writes in that region goes to EX-RAM 
                 ||||||
                 ++++++- 2k CHR-bank used for the tile (both bitplanes of each sprite are the same)
                
* then when reading from any of the nametables ($2000, $2400, $2800, $2c00), the same value from EX-RAM is used do determine which CHR-bank should be used for tile

[/code]

PAL equations:  
[code]
CHR_A16 =  PPU_A3 when PRG_nA15 = '1' else 'Z' --equivalent to ('Z' & !PRG_nA15) | (PRG_nA15 & PPU_A3);

CHR2_nCE = PPU_A12 when PRG_nA15 = '1' else 'Z' --equivalent to ('Z' & !PRG_nA15) | (PRG_nA15 & PPU_A12);

CHR1_nCE = (PPU_A13);

nGNDBUF = 0

EX_nWE = (PPU_nWE);

EX_nCS = (!PPU_nWE & !PPU_A10) | (!PPU_A13);

PPU_nWE PPU_A13 PPU_A10 | EX_nCS
   0       *       0        1
   0       0       1        1
   0       1       1        0
   1       0       0        1
   1       1       0        0
   1       0       1        1
   1       1       1        0

EX_CLK = (PPU_nWE & PPU_A13 & !PPU_nRD) | (PPU_A10 & PPU_A13 & !PPU_nRD);

EX_nOC = (PRG_nA15);
[/code]

    
There is also place for second 74*245 that would drive PPU data bus with zeros, but the PAL lice enabling it is always at zero, so no idea how it oculd be used.

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