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Cart name
Notes for chip search:
  • Use "+" as delimeter for all fields (except "cart name", where space is used); if many values are entered, all of them must appear in the cartridge then; case is not sensitive
  • "Mapper" is the actual mapper used by this cartridge hardware (might not match the one at wiki.nesdev.com, as at the moment I was analyzing this cartridge, there was no mapper assigned to it, so I had to assign my own number for testing)
  • "Original mapper" is the mapper used by licensed version of this game (for multicarts, it refers to mapper of the inside games, so 0+2 means this cartridge can run NROM+UNROM games)
  • Order in which you put values doesn't matter (you can write 7400+74138+7400 or 7400+7400+74138 to search for a cartridge that contains at least two 7400 chips and one 74138
  • Some chips (like PAL16*8) appear in cartridges as 16V8 or 16L8, so be sure to check both posibilities
  • Same goes for memories - type 27F080 to search for 32 pin memories, 27512 for 28 pin with two chip enables or MASKROM_1M_DIP28 for 28 pin with one chip enable
  • Same goes for mappers - some examples: AX5904(MMC1), AX5202P(MMC3), PT8154BM (9112MMC3), AX5208C(VRC4), 23C3662(VRC2)
  • Good news is that you can use wildcards, so 74139+*MMC3* will search for any cartrige that has at least one 74139 and MMC3 chip in any version
Mapper#
Original mapper#
PCB marks
Tags
Chips
Super Mario Bros 3 pirate
Typesingle
Mapper268
Original mapper4
PCB marks890418
Tags:#smb3 #big
Uploaded:2022-11-28 01:16:08

Elements:
NameValue
IC16264A
IC1074161
IC1174161
IC1274161
IC1374161
IC147486
IC157432
IC167400
IC177474
IC187474
IC1974139
IC227512
IC2074139
IC2174153
IC327512
IC427512
IC574670
IC674670
IC774670
IC874670
IC974670
CART1FAMICOM_CART

Chip signature:
6264A+74161+74161+74161+74161+7486+7432+7400+7474+7474+74139+27512+74139+74153+27512+27512+74670+74670+74670+74670+74670

PCB top:

PCB bottom:

Shell top:


Shell bottom:

Screenshoots:

Extra info:
This board, made entirely from discrete chips, is used by Super Mario Bros 3 bootleg. The game was modified (with copyright information cut out) and ported from MMC3.
[[File:SMB3_m106_components.jpg|thumb]] [[File:SMB3_m106_top.jpg|thumb]] [[File:SMB3_m106_bottom.jpg|thumb]] [[File:SMB3_m106_schematics.png|thumb]] 

==Memory map==
*PRG-ROM: 2x128 KiB
*CHR-ROM: 128 KiB
*PRG-RAM: 8 KiB


* CPU $6000-$7FFF: 8 KB PRG RAM bank
* CPU $8000-$9FFF: 8 KB switchable PRG ROM bank0
* CPU $A000-$BFFF: 8 KB switchable PRG ROM bank1
* CPU $C000-$DFFF: 8 KB switchable PRG ROM bank2
* CPU $E000-$FFFF: 8 KB switchable PRG ROM bank3


* PPU $0000-$03FF  1 KB switchable CHR bank
* PPU $0400-$07FF  1 KB switchable CHR bank
* PPU $0800-$0BFF  1 KB switchable CHR bank
* PPU $0C00-$0FFF  1 KB switchable CHR bank
* PPU $1000-$13FF  1 KB switchable CHR bank
* PPU $1400-$17FF  1 KB switchable CHR bank
* PPU $1800-$1BFF  1 KB switchable CHR bank
* PPU $1C00-$1FFF  1 KB switchable CHR bank

Subject to bus conflicts: no

==Registers==
There are 16 registers at $8000-$800f. Only A3-A0 is taken into account (mask $800F)

===CHR banking ($8000-$8007) ===
 [.CCC CCC0] $8000
   ||| ||||
   +++-++++- 1 kB CHR ROM bank at $0000-$03ff

 [.CCC CCC1] $8001
   ||| ||||
   +++-++++- 1 kB CHR ROM bank at $0400-$07ff

 [.CCC CCC0] $8002
   ||| ||||
   +++-++++- 1 kB CHR ROM bank at $0800-$0bff

 [.CCC CCC1] $8003
   ||| ||||
   +++-++++- 1 kB CHR ROM bank at $0c00-$0fff

 [.CCC CCCC] $8004
   ||| ||||
   +++-++++- 1 kB CHR ROM bank at $1000-$13ff

 [.CCC CCCC] $8005
   ||| ||||
   +++-++++- 1 kB CHR ROM bank at $1400-$17ff

 [.CCC CCCC] $8006
   ||| ||||
   +++-++++- 1 kB CHR ROM bank at $1800-$1bff

 [.CCC CCCC] $8007
   ||| ||||
   +++-++++- 1 kB CHR ROM bank at $1c00-$1fff

===PRG banking ($8008-$800b)===
 [.... PPPP] $8008
       ||||
       ++++- 8 kB PRG ROM bank at $8000-$9fff (from ROM 5602)

 [...R PPPP] $8009
     | ||||
     | ++++- 8 kB PRG ROM bank at $a000-$bfff
     +------ ROM select at $a000-$bfff (0: 5601, 1: 5602)

 [...R PPPP] $800a
     | ||||
     | ++++- 8 kB PRG ROM bank at $c000-$dfff
     +------ ROM select at $c000-$dfff (0: 5601, 1: 5602)

 [.... PPPP] $800b
       ||||
       ++++- 8 kB PRG ROM bank at $e000-$ffff (from ROM 5602)

Note: if you combine 128K ROM 5601 with 128K ROM 5602 into one 256K ROM, add 16 to $8008/$800b and treat RPPPP from $8009/$800a as 5-bit bank number.

===Mirroring ($800c)===
 [.... ...M] $800c
          |
          +- mirroring (0: V, 1: H)

===Counter and interrupts ($800d-$800f)===
There in one 16 bit counter, which increments at end of each CPU cycle (on falling edge of M2). If it wraps from 2^16 - 1 to 0, interrupt (when enabled) is fired and counter is stopped.

 [.... ....] $800d - writing any value sets counter to 0, disables interrupts,
                     acknowledges pending interrupt and starts counter.

 [DDDD DDDD] $800e
  |||| ||||
  ++++-++++- set low byte of counter to this value

 [DDDD DDDD] $800f
  |||| ||||
  ++++-++++- set high byte of counter to this value, enable interrupts, acknowledges pending interrupt and start counter

==Trivia==
* FCEUX implementation is not 100% accurate with hardware. Here are differences:
** none of the registers is cleared or initialized to known value at startup,
** CHR registers does not take into account bit 7,
** writing to $800d does not stop counter, but starts it and interrupt firing is disabled.
* This version of SMB3 works only in NTSC/Dendy mode.

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