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Can you help getting more info about those carts?
Cart name
Notes for chip search:
  • Use "+" as delimeter for all fields (except "cart name", where space is used); if many values are entered, all of them must appear in the cartridge then; case is not sensitive
  • "Mapper" is the actual mapper used by this cartridge hardware (might not match the one at wiki.nesdev.com, as at the moment I was analyzing this cartridge, there was no mapper assigned to it, so I had to assign my own number for testing)
  • "Original mapper" is the mapper used by licensed version of this game (for multicarts, it refers to mapper of the inside games, so 0+2 means this cartridge can run NROM+UNROM games)
  • Order in which you put values doesn't matter (you can write 7400+74138+7400 or 7400+7400+74138 to search for a cartridge that contains at least two 7400 chips and one 74138
  • Some chips (like PAL16*8) appear in cartridges as 16V8 or 16L8, so be sure to check both posibilities
  • Same goes for memories - type 27F080 to search for 32 pin memories, 27512 for 28 pin with two chip enables or MASKROM_1M_DIP28 for 28 pin with one chip enable
  • Same goes for mappers - some examples: AX5904(MMC1), AX5202P(MMC3), PT8154BM (9112MMC3), AX5208C(VRC4), 23C3662(VRC2)
  • Good news is that you can use wildcards, so 74139+*MMC3* will search for any cartrige that has at least one 74139 and MMC3 chip in any version
Mapper#
Original mapper#
PCB marks
Tags
Chips
92 Super Mario Family
Typemulti
Mapper
Original mapper0+3+4+42+43+118
PCB marksNONE
Tags:
Uploaded:2018-07-09 07:05:00

Elements:
NameValue
U16264A
U26264A
U327F080
U427F080
U5AX5202P_NTDEC(MMC3)
U616L8
C1?
CART1FAMICOM_CART
D1
R110k

Chip signature:
6264A+6264A+27F080+27F080+AX5202P_NTDEC(MMC3)+16L8

PCB top:

PCB bottom:

Shell top:


Shell bottom:
No photo
Screenshoots:
No photo
Extra info:
1.Mario Bros. (Arcade)        A000<-00 8000<-00 8001<-70 8000<-01 8001<-73 8000<-02 8001<-74 8000<-03 8001<-75 8000<-04 8001<-76 8000<-05 8001<-77 

2.Super Mario Bros. (SMB1)    A000<-00 8000<-00 8001<-60 8000<-01 8001<-63 8000<-02 8001<-64 8000<-03 8001<-65 8000<-04 8001<-66 8000<-05 8001<-67
                              8000<-06 8001<-E6 8000<-07 8001<-E7 E080<-00 
							  
3.Super Mario 2USA           A080<-00    

4.Super Mario 2J       

5.Super Mario 3               c080<-00

6.Super Mario 4 (Armadillo)   8080<-00

7.Mario Baby (Bio Miracle)    c080<-00

8.Doctor Mario (Dr. Mario)    e080<-00

9.Mickey Mouse (Mickey)     A000<-00 8000<-06 8001<-E0 8000<-07 80001<-E1 E080<- 00

10. Bowling (Dynamite Bowl)    e080<-80




----------------------------------
`92' Super Mario Family` (aka Mario Family 10-in-1)
There is a cartridge called `92' Super Mario Family` (aka Mario Family 10-in-1). I got photos of it:
[url=https://obrazki.elektroda.pl/4468571600_1531420385.png][img]https://obrazki.elektroda.pl/4468571600_1531420385_thumb.jpeg[/img][/url] [url=https://obrazki.elektroda.pl/9885546300_1531420389.png][img]https://obrazki.elektroda.pl/9885546300_1531420389_thumb.jpeg[/img][/url] [url=https://obrazki.elektroda.pl/3027479100_1531420393.jpg][img]https://obrazki.elektroda.pl/3027479100_1531420393_thumb.jpeg[/img][/url] [url=https://obrazki.elektroda.pl/5796361400_1531420442.png][img]https://obrazki.elektroda.pl/5796361400_1531420442_thumb.jpeg[/img][/url] [url=https://obrazki.elektroda.pl/2580882300_1531420496.jpg][img]https://obrazki.elektroda.pl/2580882300_1531420496_thumb.jpeg[/img][/url] [url=https://obrazki.elektroda.pl/5885194000_1531420498.jpg][img]https://obrazki.elektroda.pl/5885194000_1531420498_thumb.jpeg[/img][/url] 

It consists of the following games:
[code]
                                 mapper  PRG  CHR
1.Mario Bros Arcade (MB)              0  16k   8k
2.Super Mario Bros (SMB1)             0  32k   8k
3.Super Mario 2 USA (SMB2)            4 128k 128k
4.Super Mario 2 Japan (SMB2J)        43  80k   8k
5.Super Mario 3 (SMB3)                4 256k 128k
6.Super Mario 4 (Armadillo)         118 256k 128k
7.Mario Baby (Bio Miracle)           42 128k    0
8.Doctor Mario (Dr. Mario)            3  32k  64k
9.Mickey Mouse                        3  32k  64k
10. Bowling (Dynamite Bowl)           3  32k  64k
[/code]

But it is not yet another stupid multicart where pirates just merged all games of same mapper and added ugly menu. Here, all games were converted to MMC3 (SMB2J in MMC3 version was something not to be available until loopy's releases his version).
Unfortunatelly, I have no access to dump of PRG/CHR chips, but.... I found on the interned something called `Mario Family 10-in-1.nes`. It repors to be MMC3 with 512kB PRG + 512kB CHR, but launching it starts SMB2J with garbled graphics. I have no idea how somebody dumped it (maybe it is good to assume that it was dumped as MMC3 from bank $8000-$9fff)

So I analyzed this file by dividing it into 8kB chunks and compared every of them to every chunk of one of above games and choosed the best match. Here is report:
[url=https://obrazki.elektroda.pl/8493507100_1531425483.png][img]https://obrazki.elektroda.pl/8493507100_1531425483_thumb.jpeg[/img][/url] 

*There is no PRG of SMB3 and Armadillo, so I believe the PRG part of the ROM is not complete (it should be 1MB)
*.nes file, created from PRG/CHR chunks of the games mentioned below produces working game: SMB2, SMB1, Bio Miracle, Dr Mario, Mickey Mouse, Dynamite Bowl
*Making .nes with PRG from $40000-7ffff and CHR from $fe000-$fffff produces working SMB2J
*Part at $50000 and $70000 contains listing of source sode,
*Mario Bros (Arcade) when treated as standalone 16kB ROM at $74000 does not work  - it is almost same like original version but with address of reset vector changed. When merged with menu ($54000 + $74000) it works.

*16 kB Menu ROM is at $54000, but it should be executed from $8000, not $c000. And NMI interrupt should be set to $809C and reset vector to $8000


My questions:
*Just after power up, how to jump-in into menu?
*Any idea how to describe this mapper in software? THen maybe later I would be able to deduce how it is built in hardware.

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