logoUnique visits: 7959
Can you help getting more info about those carts?
Cart name
Notes for chip search:
  • Use "+" as delimeter for all fields (except "cart name", where space is used); if many values are entered, all of them must appear in the cartridge then; case is not sensitive
  • "Mapper" is the actual mapper used by this cartridge hardware (might not match the one at wiki.nesdev.com, as at the moment I was analyzing this cartridge, there was no mapper assigned to it, so I had to assign my own number for testing)
  • "Original mapper" is the mapper used by licensed version of this game (for multicarts, it refers to mapper of the inside games, so 0+2 means this cartridge can run NROM+UNROM games)
  • Order in which you put values doesn't matter (you can write 7400+74138+7400 or 7400+7400+74138 to search for a cartridge that contains at least two 7400 chips and one 74138
  • Some chips (like PAL16*8) appear in cartridges as 16V8 or 16L8, so be sure to check both posibilities
  • Same goes for memories - type 27F080 to search for 32 pin memories, 27512 for 28 pin with two chip enables or MASKROM_1M_DIP28 for 28 pin with one chip enable
  • Same goes for mappers - some examples: AX5904(MMC1), AX5202P(MMC3), PT8154BM (9112MMC3), AX5208C(VRC4), 23C3662(VRC2)
  • Good news is that you can use wildcards, so 74139+*MMC3* will search for any cartrige that has at least one 74139 and MMC3 chip in any version
Mapper#
Original mapper#
PCB marks
Tags
Chips
Castlevania 1 (FDS port)
Typesingle
Mapper554
Original mapper
PCB marksKS-7010
Tags:#fds #kaiser
Uploaded:2020-07-28 01:43:24

Elements:
NameValue
IC1KS110(27512)
IC2KS109(27512)
IC37432
IC4KS-201(DIL28)
CART1FAMICOM_CART

Chip signature:
KS110(27512)+KS109(27512)+7432+KS-201(DIL28)

PCB top:

PCB bottom:

Shell top:


Shell bottom:

Screenshoots:
No photo
Extra info:
Start of #nesdev buffer: Thu May 21 00:06:38 2020
* Now talking in #nesdev
* Topic is 'https://nesdev.com - 8-bit dev central | Channel info: https://wiki.nesdev.com/w/index.php/IRC | Stay inside and wash your hands!'
* Set by jero32!~Jeroen@102-176-145-85.ftth.glasoperator.nl on Tue Mar 24 15:27:14
 hello
 kevtris would you be wiling to share PCB photos of the cartridge FDS port of Castlevania?
<+tpw_rules> http://bootgod.dyndns.org:7777/ i wonder if it could be here krzysioba ?
 No, there are only the official carts and the Castlevania port is latest hot topic
<@kevtris> I can take some at some point
<@kevtris> it has a KS-201 on it
<@jero32> its a pirate cart?
<@kevtris> of course
<@kevtris> it's the FDS version but on cart
<@jero32> ah
<@jero32> gotcha
<@jero32> with saves?
<@kevtris> it has the weirdest mapper
<@kevtris> nope
<@kevtris> none of the FDS to cart conversions have saves as far as I know
<@kevtris> I pinned out the KS-201 also
<@kevtris> this mapper is weird.  it is more like atari 2600 than NES
<@kevtris> it responds to reads or writes to specific addresses to bankswitch
<@kevtris> https://pastebin.com/AKwevRjL
<@kevtris> that's the pinout
 Cool, another KS-20X chip to the collection https://forums.nesdev.com/viewtopic.php?t=19377
<@kevtris> 8K CHR banks, 8K PRG banks
<@kevtris> haha I was looking at that post 2 days ago
<@kevtris> I am very surprised national semiconductor made those KS 202 to 204's
<@kevtris> the 201 is not made by them though
 Hmm, similar concept to the 3D-block game based on PIC16C54 where the game looped for a few cycles so that the slow PIC had chance to watch for the address and fire internal function https://forums.nesdev.com/viewtopic.php?f=3&t=16267
 I wonder what's inside the FDS port of Castlevania2 
<@kevtris> yeah dunno
<@kevtris> I just have the cv 1 port
<@kevtris> https://imgur.com/a/vawfDEC
<@kevtris> I like how there's no brand name anywhere, but it has to be kaiser
<@kevtris> and I like how the label art is cropped down to remove the konami name and all that
<@kevtris> the 14 pin chip is a 7432 to expand the /CE on the CHR ROM which has a single enable, which gives it the required two enables
<@kevtris> that KS-201 appears to have two functional modes, with one of the pins being tied to VCC. it probably can also be grounded to select a second mode
 other three gates of 7432 are unused?
<@kevtris> yeah
<@kevtris> it's very simple hardware wise
<@kevtris> I just buzzed it out with my meter in around 5 minutes to generate that pinout
<@kevtris> I had pulled the two ROMs (128K each, single enable) 10 years ago to dump them when my dump-fu failed.  little did I know I was really close to cracking it and technically had
<@kevtris> that is the only mapper that stymied me ever out of the 40-50 I have reverse engineered
 Interesting that the original castlevania has CHR-RAM and here is CHR-ROM
<@jero32> I don't think it used the ram very dymanically
<@jero32> dynamically*
<@jero32> just load it at the start of a level
<@jero32> probably made it easier to port from fds
<@kevtris> it depends on the game
<@kevtris> some of the memory maps are pretty insane!
<@kevtris> http://wiki.nesdev.com/w/index.php/NES_2.0_Mapper_347
<@kevtris> check that one out
<@kevtris> 1K, 2K, 3K, 4K and other banks
<@kevtris> with ram/rom thrown in
<@jero32> I'm always surprised with how much effort pirates put in
<@kevtris> some of them are relatively simple
<@kevtris> yeah me too
<@jero32> you'd think with that much engineering you could write a game!
<@kevtris> http://wiki.nesdev.com/w/index.php/NES_2.0_Mapper_554
<@kevtris> that's the cv 1 mapper from my cart
 does the fixed bank contain the fds bios?
<@kevtris> dunno
<@kevtris> if it does it's a hacked version of it
<@kevtris> I know some of them have that
<@kevtris> watching a playthrough of fds cv2
<@kevtris> what a pain in the ass the disk access is on that
<@kevtris> the cart would be preferable
<@kevtris> even if you can't save
 i guess the second mode of that chip is used for cv2, maybe the addresses of switching registers are altered
<@kevtris> it could be similar or totally different
<@kevtris> it was their way of saving money on asics probably, making one work for two different games
<@kevtris> it's interestnig how many fds to cart pirates there are of smb2
<@kevtris> at least 6 or 7
<@kevtris> with varying levels of quality
<@kevtris> (and hardware complexity)
<+tpw_rules> how do they vary the quality
 some hangs after world 4
* Kane (~Kane@home.yarg.fr) Quit (Quit: Leaving)
 some used 10 chips, and some only 2 witch smart connecting. I saw once a version with just single pal16l8 (without 4020 counter) but the top statusbar was moving with the background as mario walked
* Maylay (~gren@108-198-59-230.lightspeed.miamfl.sbcglobal.net) Quit (Read error: Operation timed out)
* Maylay (~gren@108-198-59-230.lightspeed.miamfl.sbcglobal.net) has joined #nesdev
End of #nesdev buffer    Thu May 21 00:06:38 2020

Comments:

Want to leave a comment?

Name:

Page loaded in 0.8 seconds | W3C validate